Subject: Re: [stella] Qb, 2600, PC, adios From: Rob <kudla@xxxxxxxxx> Date: Sat, 24 Mar 2001 12:11:55 -0500 |
At 10:13 AM 3/24/01 +0100, Manuel Polik wrote: >Uhm... that is the root of all that's evil, the Z-80, you're talking >about? *shiver* No, the GBA is a 32-bit RISC processor of some kind, supposedly equivalent to a Pentium-75 or 100 for most tasks. I'll get one as soon as they have RAM carts for it as with the GBC. >Please tell me that I'm wrong here, but you didn't think you could've >made a living out of 2600 coding? That's at least an impression I got. I can't speak for Andrew, but the brief amount of time I had to spend on 2600 programming in early 2000 opened me up to a lot of other interesting coding experiences I thought were beyond me. I'm normally more of a "glue guy" so doing low level stuff again was pretty inspiring. While the techniques are very different, I can easily see how pushing the 2600 to its limit might help you with efficient game coding for something like the GBA. And his rapid progress and gracious acceptance of criticism can only bode well for his prospects in writing code for commercial games. Rob - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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