Subject: Re: Aw: Re: [stella] Player data loading...semi newbie From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx> Date: Thu, 18 Oct 2001 10:14:53 -0700 |
since the skipdraw branch is way faster than the drawing branch. In fact you'll probably even have to add NOPs or .Ws in there, to match the running times of both branches.
> You can always define them as macros... though that won't handle different
> addressing modes. When I get home, if I have time, I'll look at the source
> for DASM to see how hard it looks like it would be, to add opcodes. This
> would be a nice feature to have...
Thomas already did that long ago...
Oh... I wish people would start browsing the archive instead of reinventing the wheel every half a year :-)
Greetings, Manuel
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