Subject: Re: [stella] the new artillery game From: Ben Larson <wazzapfool@xxxxxxxxx> Date: Mon, 5 Nov 2001 11:48:15 -0800 (PST) |
--- Manuel Polik <cybergoth@xxxxxxxx> wrote: > One idea right from the start: > > If you make sure that there's always a certain > vertical > distance between both vehicles, you can display both > > with just one sprite. Now - use the other sprite for > > another two vehicles! Voilà: 4-Player mode! That would be sweet but I don't think it's implementable with a full-width asymmetrical playfield. Reason being cause I'd need at least one completely free scanline to reset the player graphic to a new horizontal position, which I don't really have (due to the playfield writes). I was thinking I'd just do 30Hz flicker if I decided to implement a 4 player mode. I'm gonna have to use 30Hz flicker anyway when a shot is fired because the kernel is so tight... Ben __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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