Re: [stella] DD Dead end?

Subject: Re: [stella] DD Dead end?
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Thu, 08 Nov 2001 22:01:18 +0100
At 21.29 08/11/01 +0100, Manuel Polik wrote:

your problems. These two games already show that it _is_
possible two have two sprites + two fake sprites +
noninterlaced playfield on the same line

LMNF has a simple reflected playfield, and some constrains in the horizontal positioning of the players, but maybe with better optimization, or partial rewriting of the code, it could be improved (Sorry NO I will not touch it ;)

-- Chi usa MS Outlook avvelena anche te, digli di smettere. Ciao, \ ________________________________________________________ P. \ PGP Public key available

Archives (includes files) at
Unsub & more at

Current Thread