Subject: Re: [stella] DD Dead end? From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx> Date: Thu, 08 Nov 2001 18:39:05 -0800 |
Judging by the concept screen, though, it looks like you could use a reflected playfield and then not ever have to modify PF0. I don't know if you're already doing this, but if not, that would save you at least 14 cycles right there...enough time for the bit shifts maybe?
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