Subject: [stella] Severe Bug in PCAE discovered... From: Manuel Polik <cybergoth@xxxxxxxx> Date: Mon, 19 Nov 2001 23:53:12 +0100 |
Hi there! When giving Gunfight its final touches, I stumbled across some very severe bug in PCAE, which I think everybody developing on this emulator should be aware about: There's a bug with SBC $$$$,X. It is changing the ROM contents! For example this simple loop: LDX #$00 NextByte SBC $F000,X DEX BPL NextByte Would not only change the accumulator as intended, but completely overwrite all F0XX bytes too! There might occure other errors with other indirect addressing opcodes as well, I didn't test them all. (Just the one ruining Gunfight :-)) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: [stella] Gunfight 2600: Final R, Manuel Polik | Thread | Re: [stella] Severe Bug in PCAE dis, Dan Iacovelli |
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