Subject: Re: [stella] Ruffin Bailey's Disassembly of missile.bin From: Ruffin Bailey <rufbo1@xxxxxxxxxxx> Date: Mon, 24 Jun 2002 21:38:34 -0400 |
I was looking at Ruffin Bailey's Disassembly of missile.bin, trying to tweak some things and learn what's going on. One thing I don't understand...a couple times it has LDA # ;some postitive value STA HMM0;
(once with Y instead of the Accumulator) when I replace that number with #00 , the missile is still moving to the right, seemingly at the same speed. What am I missing here? (a lot I imagine..."I assume the HMM0 commands are self-explanatory" my right big toenail! ;-)
Fwiw, the dissembly seems to have come from this URL: http://www.biglist.com/lists/stella/archives/200103/msg00057.html
Here are my guesses for what's going on: If you want to load zero into Y, you'll need to have this line: LDY #$00
Eventually I'd like to make a series of tutorial demos of increasing complexity...one thing about "how to draw a playfield" is that I think most newbies are more anxious to get players and missiles going than the backdrops. So I'd try to start with a very clean moving missile, then maybe moving player, or moving a missle with the joystick, and maybe one or two up from there.
Ruffin Bailey http://myfreakinname.blogspot.com
---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
RE: [stella] Ruffin Bailey's Disass, Albert Yarusso - Ata | Thread | Re: [stella] Ruffin Bailey's Disass, Ruffin Bailey |
RE: [stella] Ruffin Bailey's Disass, Albert Yarusso - Ata | Date | Re: [stella] Ruffin Bailey's Disass, Ruffin Bailey |
Month |