Re: [stella] Marble Craze v0.90

Subject: Re: [stella] Marble Craze v0.90
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Tue, 02 Jul 2002 23:12:51 -0700
At 04:47 PM 7/2/2002 -0500, you wrote:
It looks a lot worse on the emulator than on a real Atari. At first I thought it was too distracting but then I got used to it and it grew on me. But maybe I could redo the animation into something less distracting and/or slow it does a bit.

Why don't you just do an attract mode of some kind ala Tetris?


There will be much easier levels to play at CGE, so people will have a little more chance to learn the controls before getting to hard levels like these. Plus I'll secure the paddles somehow at CGE. If I have some extra time, I will add trackball support.

If you add trackball support you'll have reading difficulties as discussed in an earlier thread, since even the Atari trackballs are higher resolution than the driving controller, and therefore must be sampled more often.


Not that paddle reads aren't processor intensive, of course...

What might be possible is an analog joystick controller adapter, maybe a 5200 --> 2600 adapter? Maybe Junie could do it?

That would certainly be a first!


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