Re: [stella] 2600 Radial Pong

Subject: Re: [stella] 2600 Radial Pong
From: "Andrew Davie" <adavie@xxxxxxxxxxx>
Date: Fri, 5 Jul 2002 19:44:18 +1000
Welcome aboard squiddy
Excellent effort - I was quite delighted to see this.  It immediately
reminded me of "The Core".  If you're not familiar with that, then you may
find some info about it in the archives.  Certainly, the system you have so
far could suffice for a good "enCore" rewrite.  Some have written about
creating new controllers - crazy stuff - but I just thought I'd point out
that the way the Java applet is controled (via mouse) was very nice indeed.
I loved the way you got fast movement by hovering your mouse around the
midpoint, and cycling it around there... and fine precision by moving the
mouse outwards and controlling it there.
Perhaps there's some way to include similar movement with a joystick.
Perhaps left/right spins it clockwise, anticlockwise, and up/down moves the
cursor closer or further away from the centerpoint.  That might make for a
very interesting control system.
Anyway, looking forward to watching this one come along - and assisting
where possible.
I'll have a go at the source code when I have some time.  I believe, though,
I posted some horizontal positioning code some time back - so you may wish
to search the archives for my post on that subject.
Cheers
A

----- Original Message -----
From: "Jeff Johnston" <jeffryj@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Friday, July 05, 2002 2:02 PM
Subject: [stella] 2600 Radial Pong


> Hi,
>
> This is my first post to the list, but I've been lurking for a few days :)
>
> I've finally got my courage up to working on a little 2600 side project..
> Radial Pong, suggested by Skatepunk60 of AtariAge.  Here is the Java
> version:
>
> http://mx.geocities.com/castanosmx/juegos/radialpong/radialpong.html
>
> I've gotten decently far on my own.  My next challenge is being able to
> choose the horizontal position of the sprites & ball.  I am using
> horizontal motion to move them relative to whatere they started out, but
> I'm not quite sure how to specify where that starting point is.  If you
> guys can pass along any pointers or examples in this area it would be
> great.
>
> I've attached the current source code/binary as a zip.  If I'm already
> doing something "bad" please let me know before it gets too integrated :)
>
> Thanks,
> calamari
>

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