Re: [stella] Review my marble animation

Subject: Re: [stella] Review my marble animation
From: Jeff Johnston <jeffryj@xxxxxxxxxxxxx>
Date: Sat, 6 Jul 2002 17:25:25 -0700 (MST)
Hi,

Sorry if this has already been answered, but is it possible to play your
game in PCAE?  I tried all the different bankswitching modes and got
various weird screens and sounds but nothing really worked.  Which
emulator are you developing with?

Thanks,
calamari

On Fri, 5 Jul 2002, Paul Slocum wrote:

> I managed to rearrange stuff and make room for two extra frames of
> animation for my marbles.  I used a variation of the graphics Kirk
> suggested.  I believe I will be able to get at least one and hopefully two
> more player shapes to animate "falling off".  I haven't tried all of
> Thomas's ideas to optimize the kernal yet, so it's still possible that I
> may find a way to double the number of player shapes.
>
> See what you think of what I've got.  It's not perfect, but I think it
> gives a decent impression of "rolling" and it's at least an improvement
> over no animation.  :o)
>
> I've also started implementing some of your suggestions.  The timer now
> always stops when you die.  And when your marble is reset, it flickers
> quickly right before you regain control to warn you that you are about to
> start playing.  Game Select now cycles through the options on the title
> screen.  I've slowed the "inactive player" animation, and the B&W switch
> now turns it off without affecting the music.
>
> It's a work in progress right now:  There is an extra scanlines right now,
> and only the left player is animated.  Also, I put "walls" on the first level.
>
> I really appreciate everyone's feedback and help so far.  My game's going
> to be a lot better for it.
>
> -paul

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