Subject: Re: [stella] I'm back! :) ... From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sun, 06 Oct 2002 11:58:03 +0200 |
Hi Ben! >The source code is probably a little bloated, which >might be kind of a problem cause I'm running out of >room and still haven't implemented sound and a couple >other things (and I bunch of stuff I originally >planned on, but has no hope of fitting into a 4K ROM. >:) ). I know for one that the landscape drawing >routine at the beginning of the program could probably >be more efficient... >Anyway if anybody wants to give input, feel free. Or >if you just want to check out the game itself...also >feel free. :) Since you already did nothing on the game for such a long time, taking the time to properly finish it now would only be fair I think. Why such a rush? You already missed this years CGE, so you've enough time to work on the game until the next. There's certainly lots of ways to optimize the ROM usage of the current game and then - you say there's ~ 400 bytes left right now. More than enough. - Terrain damage should consume less than 100 bytes (Actually you just have to divide the X pos of the missile by 4. Picking the right byte and ANDing away the right bit should be trivial. Gunfight does this in less than 50 bytes) - A couple of SFX should consume less than 100 bytes (Try looking at my reverse-engineering of Outlaw, it does some 5-6 SFX in less than 50 bytes.) - AI should consume less than 100 bytes (Basically you should be able to calculate the exact hit parameters. Now you just have to introduce some decreasing/random error values into the calculation) Remaining are some 100+ bytes, even without any optimization of the current code. You should try using that to draw an animated cannon, in order to indicate the angle at which you are pointing. You had so much plans of enhancing "Artillery Duell", why just give up on all that and do a release that's not half as good as it actually could be? Think about it... Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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