Subject: RE: [stella] Space Instigators - Final Version (?) From: Christopher Tumber <christophertumber@xxxxxxxxxx> Date: Fri, 18 Oct 2002 17:49:45 -0400 |
Nicolas wrote: > I´ve tested SP17 with PCAE 2.1 and there seems to be a problem with the >frame when you start displaying the invaders. It moves up and down one >scanline each frame. The score and the bonus invader (let´s call him that >way) are stable. Also the frame is stable when the player fires. Dennis wrote: >The screen tends to jitter a little. Not jump just kind of a little >vertical jitter during game play. Also the screen rolls when the Reset >button is pressed. If you hold down Reset you can really see this. Eric wrote: >Nope, this was with sp17. You kernel sounds mucho complex. Much worse >than my unrolled & chunked kernel for Skeleton. Hmm, could you be >overrunning your VBLANK timer? That would shift the screen down & add some >scanlines. I'll have to play with -v9 and see if I get more than 262 >lines. Hmm, now I'm worried. I've run it on StellaX, Pcaewin and z26 (as well as a real console) and it seems fine. However, I have just moved a bunch more code from the Vertical Sync into the Overscan. I had had this problem earlier, particularly when the Saucer was onscreen in later stages of a level (It's more calcs to draw less Instigators), but moving Saucer code into the Overscan seemed to solve it. Maybe I didn't quite move enough? Anyway, I'll have the final-final posted in a bit... Chris... ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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