Subject: [stella] Star Fire: Framework done! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Wed, 30 Oct 2002 13:26:46 +0100 |
Hi there! Adding the last touches to all things visual, I now completed the games framework. It now starts with the title screen with some music playing (sorry for the boring old tune, it's just a dummy solution). There the score is displayed (wether this'll be the just last score or a real hiscore will depend on wether there's 3 RAM bytes left in the end) and the starting wave. RESET should bring you back here from any screen. Joytick left-right will de/increase the starting wave, fire starts into the action. Now, to simulate a completed level you can use SELECT to switch to a transition screen between waves. This displays either something like "Wave:XX" or "Meteors!" on every 5th wave. "Fire" continues into the action again. My major focus on all this work was getting ultra- smooth, non-jumpy constant 262 frame transitions between these screens (and banks!) and proper organizing all my variables into "Both banks" and "Bank specific". The score digits are stolen from "Entombed" this time, all other letters I painted myself with PSP, trying to match the style Thomas used for "presents:" as good as possible. The source is now 50K+, so I'll ZIP it from now on. Greetings, Manuel
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