Subject: Re: [stella] RE: Illegal opcodes...another question From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Tue, 14 Jan 2003 09:34:29 +0100 |
Dennis wrote: > Sorry for the multiple questions but I want to understand how these > illegal opcodes work as I think they may help me... I am always glad if I can help. :-) > I see you are using dcp (opcode $c7, decrement and compare). What does > this have to do with the y-register? Does dcp effect the y-register is some > way? No. DCP doesn't effect any registers, except the flag register. P0_Y is simply initialized with the distance from the top of the screen/kernel and decremented every second scanline. When it goes below CARHEIGHT (=8) the car is drawn. After that P0_Y is decremented below zero and the compare fails again. > You're not updating y for each scanline, right? Right, only every 2nd scanline (-> 2LK). All objects have a two line vertical resolution. The positioning is done with single line precision by using VDELPx (for the cars) and different kernels (for the zombies). >Apparently, I'm the only one here that doesn't get it Probably you are just the only one who tried and doesn't get it. ;-) Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ Ihre Freunde sind in Italien? Schicken Sie ihnen trotzdem eine SMS mit WEB.DE FreeMail http://freemail.web.de/features/?mc=021172 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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