Subject: Re: [stella] Experimental Text Screen From: Adam Thornton <adam@xxxxxxx> Date: Fri, 24 Jan 2003 15:49:49 -0600 |
On Sat, Jan 25, 2003 at 08:33:26AM +1100, Andrew Davie wrote: > I can extend the sytstem/resolution to 18 x 12, actually, with the same > flicker Cool. Let's see. How much code would it take to build a text generator? We currently have manufacturing capacity for up-to-32K carts, right? What I'm thinking here is that Scott Adams adventures ran in 16K of mostly ROM, and having looked at the ScottFree source, it doesn't look like you really need more than a couple dozen bytes of RAM to hold the game's state variables. 18x12 is close enough to 22x12 that a VIC-like display should be possible. Throw in a keyboard-decoding routine.... Adam ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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