Subject: Re: [stella] Shadow Keep (new game) From: Dan Iacovelli <atarivideoclub@xxxxxxxxx> Date: Mon, 3 Mar 2003 17:09:43 -0800 (PST) |
Let me say this, I am very impressed with this game. I am still yet a beginer at this programing I figured out how to do asymetical playfields with a small bug in it though. (I do test out almost very rom that comes through this list on z26 mostly I do have Pcaewin2.6 but most of the stuff (like adam's stuff ,which I also think is cool) run's off z26.) maybe one day I will have something to show on this list Dan Iacovelli --- Andrew Towers <mariofrog@xxxxxxxxxxx> wrote: > > > Can you already give some explanations about the various items you have > > to pick up? Or do they not work yet? And what is the goal of the game? > > There is only the key to pick up, and a couple of test items already > in the player inventory. None of these can be used yet. > > At present the exact outcome of the game isn't defined, but I'm > planning "keys and doors" style gameplay, whereby the player must > first explore the game, discover where various items have been > placed, and find the correct use for them in order to progress. > The player can carry only two items at any one time, and can only > drop items on item pads placed in various rooms. > > > BTW: The title screen displays only 260 lines. > > Fixed - thanks, I should've spotted that straight away. There are > no other changes to the bin - I'm too tired to work on it now. > I hope this isn't too much spam to post a new one. > > > Just one note: you should give a realistic "gravity" effect to the > > player when he jumps > > I remember this style of floating down from a couple of the 8-bit > games of this type I played years ago, so I just went with that. > Would people prefer more realistic gravity? I need to round out > the top of the jump anyway, the change from jumping to falling > is far too immediate at the moment. > > > I notice that when the player touches a ladder he starts to decend > > a little. > > Yes, my collision detection is a mixed bag. The ropes and ladders > use the TIA collision registers so the player falls down until > he touches the top rung of the ladder, which makes climbing off > them a pain. I'm not sure what I can do about this - perhaps use > a different collision method, or introduce a fudge at the top of > ladders somehow.. I'll look into it. > > - M. __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Shadow Keep (new game), Andrew Towers | Thread | [stella] Asymmetric Playfield, Andrew Towers |
Re: [stella] FE Bankswitching, Adam Wozniak | Date | Re: [stella] Shadow Keep (new game), Erik Eid |
Month |