Re: [stella] DASM 'upgrade' in progress

Subject: Re: [stella] DASM 'upgrade' in progress
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Thu, 20 Mar 2003 15:32:39 -0800
At 08:19 AM 3/21/2003 +1100, you wrote:

> Are you going to add in a data mode that allows you to enter binary in a
> more visually friendly manner?
>
> Like byte.  %XXXX....?

What exactly are you asking.  Where 'X' is 'X' or '.' and not 0 or 1?
Wouldn't it be better to use a tool for designing graphics?  Anyone else
want this feature?

A tool is useful for playfields when the bitpatterns are reversing themselves left and right so the tool can handle the bit encoding, but I'm quite able to design graphics for sprites in the sourcecode, but it would be a lot easier with characters other than 1 and 0.


It's quite easy to visualize graphics using monospaced fonts when you use a . to indicate a 0 (i.e. transparent) and a character like X to indicate a 1 (a visible sprite pixel). 1 and 0 are too similar in contrast that it makes it considerably more difficult.

In my comments in DD I wind up repeating my bit pattern using those characters just so I can see what I'm doing.

There was a thread on this a long time ago, must have been 2+ years ago and the consensus then was that it was a good idea to add.



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