Subject: Re: [stella] SoftVCS From: Rob <kudla@xxxxxxxxx> Date: Tue, 30 Sep 2003 16:10:17 -0400 |
On Tuesday 30 September 2003 15:39, C. Bond wrote: > As I mentioned, allowing the user to resize and reshape the > game window in a Windows version independent manner means > working with the GDI, and the overhead is ridiculously high. You're already using DirectX, so why not use Direct3D? Write to a texture instead of a GDI surface and the overhead ought to be a lot lower since D3D has all that scaling stuff built in and usually hardware accelerated. I guess I'm assuming the Direct3D vs. GDI performance tradeoff is similar to OpenGL vs. X11 though. Rob ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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