Subject: Re: [stella] 11 Invaders "Reloaded" From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Thu, 27 Nov 2003 14:07:20 +0100 |
Manuel wrote: > 9 Instigators to 6 Invaders was an improvement of 50%. > Now going from 9 to 11 invaders is only an improvement of 22% No, the last few percents are way harder to achieve. > Besides, I'm personally a bit fed up by Space Invaders, having played > way too much Instigators and GBA Space Invaders last year. You know, I am doing this neither for you only... :-P > Generally whatever you do with yet another Space Invaders, will probably > not overly impress anyone. ...nor just to "impress anyone". :-) Mainly it is the challenge that makes this interesting and being curious about those undiscovered tricks and to share the results with those who understand and may find it useful (=[stella]). And that's why I might just want to stop continueing to code this as soon as I get the completely working kernel as a final proof of concept. > But now consider the eternal fame reserved in the programming olymp for the > one who can bring Galaga to the VCS! Whoah! > > You're right. I'll do it! :-) IMO Galaga is almost impossibe without a lot (probably too many!) of compromises and/or major flicker. Prove me wrong! :-) Waiting for a demo... :-D Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ WEB.DE FreeMail wird 5 Jahre jung! Feiern Sie mit uns und nutzen Sie die neuen Funktionen http://f.web.de/features/?mc=021130 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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