Subject: Re: [stella] 11 Invaders "Reloaded" From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Fri, 28 Nov 2003 10:13:27 +0100 |
John wrote: > I don't have anything against the early HMOVE tricks, I was just hoping > there was a way to do it that didn't depend on the platform. Something > universal. Then we don't think about it like a hardware bug or > something. If it is universal then it is a reliable feature. Know what > I mean? Yup, I finally got you. :-) > If you can do this then fine. I was just hoping for it to be a little > more simple. I would like to make it simplier too. I really love simplyfying and my resulting code is as simple as possible. Only the basic idea is complicated. And I can't think of any other solution now. Actually only using this very special code made my demo possible at all. As I have explained in my previous mail, the problem is, that I have to do up to two RESPx and a HMOVE at the end of the preceding scanline. And then it is important that the HMOVE influences the resulting position of those two RESPx. So I have to do the RESPx very (too) soon after the HMOVE. And though I sometimes could do one RESPx immediately *before* HMOVE instead, this would still conflict. Sorry, but I am afraid you may have to update your emu. ;-) Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ WEB.DE FreeMail wird 5 Jahre jung! Feiern Sie mit uns und nutzen Sie die neuen Funktionen http://f.web.de/features/?mc=021130 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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