Subject: Re: [stella] Question about REFPx in early games From: "R. Harbron" <macbeth@xxxxxxxxxxx> Date: Thu, 08 Jan 2004 09:41:21 -0500 |
On Wed, 07 Jan 2004 19:18:27 -0800 Glenn Saunders <mos6507@xxxxxxxxxxx> wrote: > Combat could have saved 96 bytes of ROM (minus the extra > logic to determine REFPx) by doing this, just storing 5 > degrees' worth of sprite shapes per vehicle. I think this wouldn't work with the biplanes, because they're not symmetrical. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] Question about REFPx in ea, Glenn Saunders | Thread | Re: [stella] Question about REFPx i, Eric Ball |
Re: [stella] pixel aspect ratio, Thomas Jentzsch | Date | [stella] Seawolf: Day Six, Manuel Rotschkar |
Month |