Re: [stella] Question about REFPx in early games

Subject: Re: [stella] Question about REFPx in early games
From: "R. Harbron" <macbeth@xxxxxxxxxxx>
Date: Thu, 08 Jan 2004 09:41:21 -0500
On Wed, 07 Jan 2004 19:18:27 -0800
 Glenn Saunders <mos6507@xxxxxxxxxxx> wrote:
> Combat could have saved 96 bytes of ROM (minus the extra
> logic to determine REFPx) by doing this, just storing 5
> degrees' worth of sprite shapes per vehicle.

I think this wouldn't work with the biplanes, because 
they're not symmetrical.
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