Subject: Re: [stella] Question about REFPx in early games From: "Eric Ball" <ericball@xxxxxxxxxxxx> Date: Thu, 8 Jan 2004 17:12:34 -0500 |
> Combat could have saved 96 bytes of ROM (minus the extra logic to determine > REFPx) by doing this, just storing 5 degrees' worth of sprite shapes per > vehicle. The logic to change from rotation to reflection may not have been worth the effort. And 96 bytes of ROM isn't a heck of a lot unless it's the difference between a 4K ROM and a 2K ROM. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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