Re: [stella] Question about REFPx in early games

Subject: Re: [stella] Question about REFPx in early games
From: "Eric Ball" <ericball@xxxxxxxxxxxx>
Date: Thu, 8 Jan 2004 17:12:34 -0500
> Combat could have saved 96 bytes of ROM (minus the extra logic to
determine
> REFPx) by doing this, just storing 5 degrees' worth of sprite shapes per
> vehicle.

The logic to change from rotation to reflection may not have been worth the
effort.  And 96 bytes of ROM isn't a heck of a lot unless it's the
difference between a 4K ROM and a 2K ROM.

----------------------------------------------------------------------------------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/


Current Thread