Subject: Re: [stella] JoustPong: maybe ditch "poorlords" wall From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> Date: Mon, 12 Jan 2004 15:33:13 +1100 |
> True, but I have to agree with Glenn here. Try to get the physics > right first (unless you think they are like they should be now). This > will make the whole process of testing features and optimizing the > gameplay much easier. I think I already mentioned my thoughts on the movement a long time ago. But just to make sure the message gets across -- I, too, think the movement needs reworking. Great game idea, great implementation. But I find it unplayable and not fun at the moment because of the movement of the paddles. I *WANT* to have to press the button repeatedly and at the right time to maintain a hovering position. Figure 3 or 4 presses per second would be about right. If it were exactly like Joust, I'd be happy. Just another 2c (AUS$ this time, which is at this time about US$ 1.5c ) Cheers A ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: [stella] JoustPong: maybe ditch, R. Harbron | Thread | Re: [stella] JoustPong: maybe ditch, KirkIsrael |
Re: [stella] JoustPong: maybe ditch, KirkIsrael | Date | Re: [stella] JoustPong: maybe ditch, Glenn Saunders |
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