Subject: Re: [stella] Seawolf: Day Nine From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Wed, 14 Jan 2004 11:40:23 +0100 |
Hi Thomas! > Hm, but it looks like there is some space above and > below the ships. Why are you using all the CPU cycles > there? I'm repositioning both sprites, Setting REFP0 & REFP1, setting three sprite, one color and one delay pointer, write the background color. While I'm doing this I'm taking into account the current "sinklevel" of an object for both the colorscheme and the spriteshapes. Not to forget, I'm also drawing the torpedos on (almost) every line and take care of an overall scanline count. Also I'm losing up to two scannlines worth of cycles before and after the WSYNC'd block. >> By sacrificing some scannlines and some more ROM it >> should be doable somehow though. I just don't think >> it's worth it. :-) > Maybe when the game is almost finished and you still > have some space left? Hm... :-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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