Subject: Re: [stella] Angular movement From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Fri, 16 Jan 2004 12:39:34 +0100 |
Glenn wrote: > I also have a problem where it looks like 1 frame out of 256 it "stutters" when > moving up and down which might need some kind of special-casing. Might be a carry flag or rounding problem. > I'm not signing the bytes because I add or subtract based on the rotational > index value. That way maybe I'm getting a bit more accuracy out of the angles. I don't think so, it will only make the code a bit longer (though maybe better understandable now). And 1/256 pixel is pretty accuarate for game anyway. > It's about time we had a tool like this so we don't keep reinventing the > wheel :) Actually I had written a simple Turbo Pascal program for Thrust, which does exactly the same. :-) Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ Erdbeben im Iran: Zehntausende Kinder brauchen Hilfe. UNICEF hilft den Kindern - helfen Sie mit! https://www.unicef.de/spe/spe_03.php ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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