Subject: Re: [stella] Master Mind Deluxe - 12 Rows + 5 Columns + Black keys From: Happy_Dude <happy_dude@xxxxxxxxxxxxx> Date: Tue, 6 Apr 2004 00:36:09 +1000 |
Now I'v implemented the Black keys. The game is almost playable. There are still problems with the key generator handeling Black pegs (Damn you #$00) so if the first peg of the first row is left black the keys will be wrong. The key guide: Blank - No correct pegs 1 - one correct 2 - two correct 3 - three correct 4 - four correct 8 - You win (but nothing happens ;-) ) Thomas Jentzsch wrote: > You are having one problem now, because you are creating too many *visible* > scanlines. The upper limit is around 200 scanlines (the Stella guide > suggests 192). Hopefully I'v fixed that with this bin. I'v decreased the lines in the cursor routine. I might use Player 1 for white pegs now. > Maybe instead of using extra lines for the cursor, you could simply use > brighter/ blinking colors to highlight the currently selected pet. . This sounds like a great idea and will take less logic than the cursor Thanks :-D I have to fix the colour values anyway looks to dark and the Orange and Brown are too similar One question: Do the Graphics and tables count towards the 1k ? I'v checked the scanlines on this one (rebooted to windows to use z26 :-( ) It's generating 262 scanlines and video mode 1 displays the whole screen.
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