Subject: Indy500 disassembly pass 2 From: "Dennis Debro" <dennis@xxxxxxxxxxxxxxx> Date: Wed, 15 Sep 2004 13:40:42 -0700 (PDT) |
Hi there, I started looking into finishing some of the unfinished disassemblies and here is Indy500. I hope there is enough detail for you Glenn. There were some parts I didn't know how to write down. Usual disclaimer... I may have missed some things. There are a lot of delay flags in this code. I also see a lot of the Combat code in here too. A sign of Atari employees sharing :-) Also, this game doesn't reposition the players each frame like games that have mutilple objects. It repositions the players once (at game start) and just shifts the players the desired number of pixels during vertical blank. Take care, Dennis
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INDY500.zip
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