Re: [stella] Indy500 disassembly pass 2

Subject: Re: [stella] Indy500 disassembly pass 2
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Fri, 17 Sep 2004 08:17:26 -0700
At 01:40 PM 9/15/2004, you wrote:
Also, this game doesn't reposition the players each frame like games that
have mutilple objects. It repositions the players once (at game start) and
just shifts the players the desired number of pixels during vertical
blank.

I didn't see that. Crap. That's going to make it hard to reuse the logic.



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