Subject: Re: [stella] AtariVox EEPROM file format|
From: Paul Slocum <paul@xxxxxxxxxxxx>
Date: Sun, 28 Nov 2004 11:22:26 -0600
That's only true, if you always want to store one game state per EEPROM block. But what if you had a puzzle game with a level editor for example, where each level is 60 bytes large.
I like Alex' suggestion about using a variable-length file type prefix with a terminator byte. But maybe we could make the file name variable-length too? If we use 7-bit ASCII for the characters, then we could use a byte with bit 7 set high as the terminator. Maybe we could use the other 7 bits in that byte as a counter for the file name length.
Also I think Alex is right about there not being much need for a seperate maintenance cart.
And I think Richard is working on an adapter that lets you connect your AtariVox to the serial port on your PC. So you'll probably be able to manage and backup your AtariVox EEPROM there.