Subject: Re: Aw: Re: Aw: Re: [stella] Jumpman Experiment|
From: Ruffin Bailey <rufwork@xxxxxxxxxxx>
Date: Thu, 2 Dec 2004 16:48:21 -0500
I'm a bit clueless here anyway, what would you guys think about collission
detection for a Jumpman level? Just to have him move around. How for
example could he walk up or down a ramp or detect that he's near enough to
a ladder now?
I wouldn't use collision detection for this. If you did that then the Jumpman could "hang" off a ladder and still climb. Also, how would you determine he climbed too far vs. the player pushing up in open space?