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Re: [Virtools] Physics Car with Tender



Ok, I am really dense today, sorry.

Here is what I understand, please correct me where I am wrong :-)

You have a lead vehicle (the tractor) and a following vehicle (the trailer).

You want to drive the tractor and have the trailer follow in a realistic
manner.

If you ignore the wheels on the trailer, a ball and socket joint between the
tractor and the trailer produces the desired result.

However, there appears to be a problem with the trailer wheels and this is
where I am confused.

1) they are penetrating the ground?
or
2) they are not rolling along the ground
or
3) both
or
4) something else entirely is happening?

Is the trailer also a Physics Car?

Hope to be able to help you soon :-)

David Callele

----- Original Message -----
From: "Matthias Liebl" <matthias.liebl@raysono.com>
To: "David Callele" <d.callele@shaw.ca>
Cc: "Virtools Theswapmeet" <virtools-user-group@lists.theswapmeet.com>
Sent: Wednesday, March 06, 2002 8:48 AM
Subject: AW: [Virtools] Physics Car with Tender


> I meen, how would you program a trailer (tender or so) for a physics car
> using the Physics BB?
>
> Matthias
>
> -----Ursprüngliche Nachricht-----
> Von: David Callele [mailto:d.callele@shaw.ca]
> Gesendet: Mittwoch, 6. März 2002 15:37
> An: matthias.liebl@raysono.com; Virtools Theswapmeet
> Betreff: Re: [Virtools] Physics Car with Tender
>
>
> Is there someplace where we could see a demo of what is happening? I'm
> afraid that I am not quite following (pun intended :-)
>
> David Callele
>
> ----- Original Message -----
> From: "Matthias Liebl" <matthias.liebl@raysono.com>
> To: "Virtools Theswapmeet" <virtools-user-group@lists.theswapmeet.com>
> Sent: Wednesday, March 06, 2002 7:42 AM
> Subject: WG: [Virtools] Physics Car with Tender
>
>
> > Yes but how to move the tender itself correctly?
> >
> > The physics keeps the tender shuffle on the floor with the wheels as
> childs
> > in the ground. To track the tender with the Car is working, but without
> > physicallized wheels.
> >
> > Greetings, Matthias
> >
> > -----Ursprüngliche Nachricht-----
> > Von: owner-virtools-user-group@lists.theswapmeet.com
> > [mailto:owner-virtools-user-group@lists.theswapmeet.com]Im Auftrag von
> > Andreas Hartung
> > Gesendet: Mittwoch, 6. März 2002 12:49
> > An:
> > Betreff: Re: [Virtools] Physics Car with Tender
> >
> >
> > I have not worked with Physic for some time, but can't you use Mimic BB
> with
> > Referential to the Car Wheels?
> >
> > ProMeToys
> >
> > > Hi all!
> > >
> > > Does anybody know how to set a tender behind a physics car?
> > >
> > > I have used a 3D-Frame (as Referential 1) with the BB "Set Physics
Ball
> > > Joint" together with the tender. That works really fine ;-)
> > >
> > > But how to move the physicallized wheels of the tender also
(rotation)?
> > The
> > > BB "Physicallize" together with BB "Set Physics Constraint" does not
> > really
> > > work, because the wheels deny to rotate. The tender just shuffle
behind
> > the
> > > Car. Allthough they have the freedom in the Constraint to move
> infinitely
> > > (X: Min 1, Max -1). The collision group of the wheels with the tender
> and
> > > the Surfaces are the same.
> >
> >
> > ...............................................................
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> > ...............................................................
> >
> > ...............................................................
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>
> ...............................................................
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>

...............................................................
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