Subject: [xsl] Re: xslt used for anything wacky? From: "Dimitre Novatchev" <dnovatchev@xxxxxxxxx> Date: Sat, 12 Jul 2003 11:05:55 +0200 |
Probably you know about the XSL Calculator: http://fxsl.sourceforge.net/articles/xslCalculator/The%20FXSL%20Calculator.html At the time I wrote "The Functional Programming Language XSLT - A proof through examples" (Nov. 2001): http://www.topxml.com/xsl/articles/fp/ I just stopped short of implementing a game -- a general strategy for playing two-party games is defined in John Hughes' article "Why functional programming matters": http://www.md.chalmers.se/~rjmh/Papers/whyfp.html The reasons for this were the following: - that the paper had already become huge. - I needed a game with known position-evaluation function. So, in case one can provide a realistic position-evaluation function for a game (e.g. chess), then a game-playing xslt application can be developed in a straigntforward manner. ===== Cheers, Dimitre Novatchev. http://fxsl.sourceforge.net/ -- the home of FXSL "Lars Huttar" <lars_huttar@xxxxxxx> wrote in message news:000101c347fb$c6ee5f60$250414ac@xxxxxxxxxxxxxx > Someone recently referred jokingly to using XSLT for cooking. > > What examples does anyone have (in real life!) of XSLT being used for unexpected > things? > Anyone written a game in XSLT? > I see there's a chess game rendering web page using XSLT at > http://members.home.nl/cws/ChessMerlinversusGenie.htm > > Just curious... > Lars > > > > XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list > > XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list
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