Re: [xsl] New XSLT 3.0 Working Draft

Subject: Re: [xsl] New XSLT 3.0 Working Draft
From: Dimitre Novatchev <dnovatchev@xxxxxxxxx>
Date: Tue, 10 Jul 2012 11:28:12 -0700
Re: XSLT in the broeser:

Have you heard of Saxon CE?

-- 
Cheers,
Dimitre Novatchev
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Truly great madness cannot be achieved without significant intelligence.
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To invent, you need a good imagination and a pile of junk
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Never fight an inanimate object
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To avoid situations in which you might make mistakes may be the
biggest mistake of all
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Quality means doing it right when no one is looking.
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You've achieved success in your field when you don't know whether what
you're doing is work or play
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Facts do not cease to exist because they are ignored.
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I finally figured out the only reason to be alive is to enjoy it.


On Tue, Jul 10, 2012 at 11:17 AM, Michele R Combs <mrrothen@xxxxxxx> wrote:
> Heh.   You're quite right.  Congratulations and yay for the new features, especially the accumulators and catch-ability :)
>
> I guess I was thinking of for example browsers being able to handle 2.0 features (which I don't think any can, can they?), but you're right of course, lots of people are using it internally.
>
> Michele
> suitably chastened
>
>
> -----Original Message-----
> From: David Carlisle [mailto:davidc@xxxxxxxxx]
> Sent: Tuesday, July 10, 2012 2:14 PM
> To: xsl-list@xxxxxxxxxxxxxxxxxxxxxx
> Subject: Re: [xsl] New XSLT 3.0 Working Draft
>
> On 10/07/2012 19:01, Michele R Combs wrote:
>
> such a spoilsport:-) the correct response is "congratulations" or "interesting new features"! or something:-)
>
>> Since relatively few folks adopted 2.0
>
> How did you measure that? certainly almost all the traffic here has been
> xslt2 for years. (One of the shocks of looking at the xslt questions on stackoverflow where I look occasionally is that there is still there a tendency towards XSLT 1 use, which I found rather shocking really.
> Outside of a browser I'd not use xslt 1.
>
>  > what do we think the chances are of 3.0 being adopted?
>
> Crystal balls required for that bit...
>
> David

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