Subject: Re: Video Games/College Rec Center From: <wford@xxxxxxxxxxxx> Date: Fri, 26 Oct 2007 20:32:22 -0500 (CDT) |
Laurie, I teach a video game law seminar and am very interested in your question. Here are some general (though not very brief) thoughts on whether video games can be played in the sort of situation you describe. COPYRIGHT ISSUE The key question is whether playing video games in the recreation center would constitute a public performance for purposes of 17 U.S.C. 106(4). One of the few cases to address this question is Allen v. Academic Games League of America, 89 F.3d 614 (9th Cir. 1996), which is, of course, controlling in Arizona. In that case, Academic Games League (AGLOA) ran a tournament for students using Allenbs board games, and Allen claimed these tournaments were unauthorized public performances under section 106(4). According to Allen, ba purchaser of a board game only obtains the right to play the board game in settings that are not bpublicb because playing or performing the games publicly is a right held exclusively by the copyright holder under [section] 106(4).b The Ninth Circuit disagreed with Allen and held: b[T]he interpretation of bplay,b as used to define bperformb in B' 101 of the Copyright Act, has generally been limited to instances of playing music or records. See [cases omitted] but cf. Red Baron-Franklin Park, Inc. v. Taito Corp., 883 F.2d 275, 278-79 (4th Cir. 1989) ... (holding that a video arcade ownerbs use of copyrighted circuit boards in coin-operated video machines available to the public for a fee constituted public performance of the copyrighted work under B' 106(4)). The term bplayb has not been extended to the playing of games. To do so would mean interpreting the Copyright Act in a manner that would allow the owner of a copyright in a game to control when and where purchasers of games may play the games and this court will not place such an undue restraint on consumers.b Allen involved board games, not video games, but I donbt think there is a good reason for making a distinction for present purposes. In one post-Allen case, Valve v. Sierra Entertainment (W.D. Wash. 2004), the district court seemed to accept that Allenbs reasoning also applies to video games, even though it distinguished Allen. In Allen, the defendant didnbt charge a fee. In Valve, the video games were being played in cybercafes, which did charge a fee. The district court distinguished Allen on this basis. Like you, I assume the students wouldnbt charge a fee, but even if they did, the district courtbs characterization of Allen v. Academic Games is a bit of a leap. In Valve, the district court said, bAcademic Games held that a non-profit academic board game tournament was not a public performance of the copyrighted board game. Defendants [sic] reliance on Academic Games, however, is misplaced. Academic Games held that whether the performance is fee-based is an important factor in determining whether the performance is public.b Valve Corp. v. Sierra Entertainment, 431 F. Supp. 2d 1091, 1097 (W.D. Wash. 2004). There are a couple of reasons to doubt the district court's reading of Allen. First, if the Ninth Circuit agreed that the bfee/no feeb distinction mattered for purposes of 106(4), it probably would have offered a clear statement of agreement with the Fourth Circuitbs decision in Red Baron-Franklin Park v. Taito (1989), a case involving the play of coin-operated video games in public. Instead, the Ninth Circuit implied that it disagreed with the Fourth Circuitbs view of what counts as a public performance. (See the excerpt from Allen above and the manner in which Red Baron is cited, i.e., with a bbut cf.b) Second, while the bfee/no feeb distinction is clearly relevant to the question of fair use, which the court also considered in Allen, the Ninth Circuit did not say this distinction was an bimportantb factor for determining what counts as a public performance under 106(4). The court didnbt even say it is a factor at all, but admittedly, the meaning of the paragraph in question is not very clear. This is what the Ninth Circuit said in Allen: bWhether privately in onebs home or publicly in a park, it is understood that games are meant to be bplayed.b In this situation, the games are being played by students who come together for the purpose of friendly, academic competition. There is no indication that this nonprofit corporation, AGLOA, and the individual respondents are making the subject games available to the public for a fee. The students, schools, and school districts use their own games, purchased from Allen, in the tournaments, and respondents are merely organizers of this event. Moreover, AGLOAbs tournaments are limited to students who participated in regional competitions which also involved the playing of Allen's games.b Here, the Ninth Circuit noted that Academic Games League wasnbt charging students who played in the tournament, but in this same paragraph, the court also emphasized that the students playing in the tournament had already participated in regional tournaments. But so what? Itbs hard to see how the regional tournaments were relevant to whether the national tournaments were public performances for purposes of 106(4). The fact that the national tournaments were not open to the general public doesnbt change the fact that the tournaments involved from 500 to 900 students. The national tournaments were not at all analogous to playing a game on onebs dining room table. Since the paragraph just quoted does not seem particularly relevant to the 106(4) question, it looks more like a transition to the fair use analysis, which appears in the very next paragraph. And the court said that AGLOAbs use of the games was fair, even though it had already determined there was no infringement under 106(4). In sum, both Allen and Valve indicate that a non-profit organization can allow people to play video games for free in public, especially where the bpublicb is defined somewhat more narrowly to include only students. If a fee is charged, then Valve is a problem, but Valve arguably represents a poor reading of Allen. CONTRACT ISSUE The other issue is what to do with the restrictive statement on the back of the video game boxes. You said the students are considering Halo 2, so I assume they want to put an Xbox or an Xbox 360 in the student recreation center. On the back of Xbox and Xbox 360 game boxes, it says, bUnauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly limited.b I can think of one game with a broader statement, but I donbt have it handy at the moment, and I donbt think there are very many variations from what I just quoted. (The game with the broader statement is called Operation Flashpoint Elite. I probably just violated the statement on the back of that box by using the trademark, Operation Flashpoint, in these two sentences.) Unless the students plan to charge a fee, this statement on the video games boxes, whether binding or not, shouldnbt change the conclusion that the students may lawfully install video game consoles in the recreation center. The statement purports to restrict public performances. A court in the Ninth Circuit would probably interpret this reference to public performances in light of the Ninth Circuitbs decision in Allen. If the students do plan to charge a fee, the analysis is more complicated than the copyright issue above. The question would be whether the bpay for playb restriction is part of the contract with the buyer of the game, and if so, whether the restriction is enforceable. As I doubt the students plan to charge, Ibll end the already lengthy discussion here. -Bill William K. Ford Assistant Professor of Law The John Marshall Law School 315 S. Plymouth Court Chicago, Illinois 60604 ---- Original message ---- >Date: Tue, 23 Oct 2007 16:19:52 -0700 >From: "Schladweiler, Lauren" <lschladweiler@xxxxxxxx> >Subject: Video Games/College Rec Center >To: <digital-copyright@xxxxxxxxxxxxxx> > >Student Development staff have asked if there are any (copyright or >otherwise) restrictions that would prevent them from offering or direct >how they would go about providing video games such as "Halo 2" in a >public student area. I'm assuming the student organization owns the >software and that they would not charge. I don't know yet whether or not >helpful information may be printed on the box or by contacting the >company. Comments welcome. > >Thank you! > >Laurie Schladweiler >Library Services Specialist >Pima Community College >West Campus Library >520-206-6821 >lschladweiler@xxxxxxxx
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Video Games/College Rec Center, Schladweiler, Lauren | Thread | Group Discounts & Early Bird Remind, Olga Francois |
Group Discounts & Early Bird Remind, Olga Francois | Date | |
Month |