Subject: Re: [stella] Playfield Graphics.... ideas. (fwd) From: Chris Cracknell <crackers@xxxxxxxxxxxxxxxxxxxxxx> Date: Fri, 7 Mar 1997 11:40:00 -0500 (EST) |
---------- Forwarded message ---------- Date: Fri, 7 Mar 1997 11:38:13 -0500 (EST) From: crackers@xxxxxxxxxxxxxxxxxxxxxx To: Chris Cracknell <crackers@xxxxxxxxxxxxxxxxxxxxxx> Subject: Re: [stella] Playfield Graphics.... ideas. (fwd) In article <Pine.GSO.3.95.970307041939.11002A-100000@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>, you wrote: >Every six lines would be tricker than every four or eight lines. Six is >not a power of two, so neat tricks with Boolean math won't work. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Yeah, I kind of realized that last night when I was going over things in my head looking at the graph paper I made. The graph paper looks pretty cool, actually. It's like some sort of bizarre techno-tartan. Ach! I canna fire a weapon. I got arthritis in me thumbs from Space Invaders in 1977. Yes, that was a great video game. Video game!? ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ >>1) It might be possible to set up a chunk of ram in the Supercharger as >> psuedo-video ram for the playfield graphics if you have a game that >> modifies the playfield graphics a lot with player interaction. > >Perhaps. Probably. I guess so. It'd be better than Surrouns. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ It would probably make it easier for keeping track of dots (Err... I mean "waffers") in Player Eats Playfield Graphics games. You could also have a Pac-like game where the player can edit the maze during the game. Shooting through walls, or leaving barracades behind him (hey, all those digested "waffers" have to go somewhere). ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ >>2) It might be possible to write a PC-Programme specifically for editing >> playfield graphics. > >Of course... what are we all going to do it in our head? Even that gives >me a headache. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ I've just been doing it with graph paper and then converting it to hex with a calculator. But an editor would be more environmentally, and sanity friendly. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ >>Also, a PC sprite editor might be an option. Something where you specify >>the vertical resolution of a sprite and then it gives you a grid of >>8x??. You click on the grid squares to toggle them and then you can preview >>the sprite in the different width modes. When you're done it saves the >>data similar to the playfield editor so that you can easily cut and >>paste the data into your source code. > >Hey, you're not writing the same program I'm trying to write, are you? > >Actually, this program modifies existing .BIN files. I guess I'll have >to get it to output data in some way. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Nope. When it comes to programming, I actually know more about programming the 2600 than I do about programming the PC. The only computers I've ever been a programming wiz for would be the Commodore Pet and the Commodore 64. When I got my ST I stopped programming all together because I was pretty much spoon fed the software I wanted, thus I had no desire to programme anything. A programme for editing existing bins would be nice. but it would also be nice to have something that programmers can use to create data for original works. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ >Man... too bad I spent the beginning of the weekend vegetating in front >of this damn machine. I'm probably going to spend the rest of it out >there doing stuff in that giant room with the blue ceiling and that >bright-ass light bulb. But I'll get tired of that and whip something up >maybe in a week, or a month. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ I remember that giant room... last time I was in it someone forgot to turn up the heat. Incidently, if anyone wants to use the 20x24 playfield graphics mode, and you have an old 8-bit computer. A good way to get a sneak preview of how your graphics will look on a screen is to draw them on an old 8-bit computer using Reverse Spaces as pixels. Just don't use the bottom line of the screen. CRACKERS (A really simple editor from hell!!) -- Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\ http://www.freenet.hamilton.on.ca/~ad329/Profile.html | \^^/ Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/= -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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