Re: [stella] Final thought....

Subject: Re: [stella] Final thought....
From: Greg Troutman <mor@xxxxxxx>
Date: Sat, 08 Mar 1997 13:54:04 -0800
Glenn Saunders wrote:
> 
> On Sat, 8 Mar 1997, Nick S Bensema wrote:
> > I suggest that we turn the B&W switch into a PAL/NTSC switch, if we even
> > use it at all.  It might supercede the need for separate versions.
> 
> In theory this is okay, but it depends on how much larger the game would
> have to be because of the additional code.  Some games will be cramped as
> it is, and won't be able to accomodate the additional feature.

I haven't ever implemented PAL code, but if well thought out, it
shouldn't add much more than a couple of conditionals to your TV loop. 
An extra dozen or so bytes of code???  I think if you avoid creating
motion and gameplay timing from the fps you'd have no significant
problem.  Worst case, everything would run at 5/6th the speed of an NTSC
version.  I'm not suggesting this would be *easy* to do, only that if
you put the effort in, overhead should not be a big concern.

--
mor@xxxxxxx
http://www.crl.com/~mor/

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