Subject: Re: [stella] 2600 rpg From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Sun, 23 Mar 1997 10:22:07 -0700 (MST) |
>Although I've been trying to decide which I should do. Would it be best >to make the swordplay like Adventure, or something where the sword swings >out in the direction you're facing, like in Zelda. Adventure is a real pain for swordplay. Go for the Zelda approach. >I've also been pondering the dialogue problem. Programming in zelda-like >dialogue between characters on a 2600 would be a real nightmare. Not really. Most of the dialogue in the original Zelda was in the form of "Buy something will ya" and occasionally a hint like "I bet you'd like to have more bombs". Most of this could be represented either with icons or in context. >But this project is still a long ways off for me, I've got to finish this >semester first before I'll get any serious programming time in. <sniff> I smell vapor. Anyone else smell vapor? It's that same smell I experienced when I started that demo. Oh well. (that demo is tough.... I'm almost afraid to draw missiles.) -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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