Subject: Re: [stella] Random number generation on 2600? From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Tue, 25 Mar 1997 12:27:17 +0100 (MET) |
At 10.44 24/03/97 -0700, Nick S Bensema wrote: >>"Air sea battle" does something strange with VSYNC/VBLANK registers during >>the screen kernel: >> >>(...) >>>LF0B2: LDA $B2,X ;4 >>> STA NUSIZ0 ;3 >>> STA REFP0 ;3 >>> LDA VSYNC ;3 >>> LSR A ;2 >>> LSR A ;2 >>> ORA VBLANK ;3 >>> STA $D9,X ;4 >>(...) >> >>I bet this has something to do with random numbers... > >Perhaps not. In that context, VSYNC and VBLANK probably don't represent >VSYNC and VBLANK, but the collision registers that lie in the same location. You're certainly right, I didn't remember that there where different registers in the same memory location. >I thought disassemblers were supposed to catch those differences. Does this mean that we've found a bug in "Distella"? :-) P. -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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