Re: [stella] Atari Life

Subject: Re: [stella] Atari Life
From: Nick S Bensema <nickb@xxxxxxxxxxxx>
Date: Tue, 17 Jun 1997 23:58:29 -0700 (MST)
>It just seems to me that if you are going to write a game that does
>nothing but manipulate a playfield bitmap, you may as well use the
>Supercharger format and thus bump up the resolution considerably.  What
>I'm saying is, why bother forcing it into a ROM if you are also going to
>make it suck by doing so?  It's a major tradeoff for a game like this.

If you want to play to the emulators, and open up the remote possibility
of cartridge production, you could use the SuperChip RAM method utilized
by many 16k cartridges and a few 8k ones too.  256 free bytes.

All we need is documentation on programming for _that_, now.


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