Re: [stella] Game update: PCMSG 2.1 (binary)

Subject: Re: [stella] Game update: PCMSG 2.1 (binary)
From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg)
Date: Thu, 17 Jul 1997 15:47:22 +0200
Hello Piero,

I have tried your game on my SC. As you expected, it runs too fast and it
looses the colour on PAL. Also there are some bugs. 

If you move the ship all the way to the left, there is a ghost ship and a ghost
shot on the left border. If you turn your ship around in that situation 
whithout moving it forward, the shots keep comming from where the ghost shot
was stuck. Also you can move your ship under the lower border and the damage(?)
bar turns all blue until you come up again.

>There aren't many changes, but I think they're worth a look...
>I haven't still found an use for the scrolling background, so it has been
>temporarily removed.

If you want to do a lot of work, you could turn the game into a Uridium type
of game, where the player has to destroy several parts of the mother ship
to win the level. You could use the scrolling background for that.

If you have decided to turn the game into a shooter (I liked the old idea
better, too) you should have the enemies come in formations instead of them
being replaced when they are shot. You could give extras, when a whole 
formation has been destroyed.

The shots seem to come from behind the ship. You might want to change that.
Also you should use manual firing instead of the two shot auto fire.

>Of course there's still a lot of work to do, but now that the kernel is
>working it's fun to add new features!

I hope I wasn't too negative about your game, so that this post actually
speeds up your move to Playstation instead of encouraging you to carry on. :-)


Ciao, Eckhard Stolberg


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