Re: [stella] Game update: PCMSG 2.1 (binary)

Subject: Re: [stella] Game update: PCMSG 2.1 (binary)
From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg)
Date: Sun, 20 Jul 1997 14:13:20 +0200
>Speaking of the old idea, do you mean that you liked the dots playfield or
>there were other things in particular? Please note that almost everything
>is still there in the source... only commented out! :-)
>The fact is that I really wanted something with shoots. And at least two of
>them - I've always found single shooting games a bit sad IMHO.
>Maybe I should "merge" the old and the new...?

I liked the original Amidar like concept, where you had to fill the screen 
with dots and avoid the enemies. That would have involved a bit more tactics
than a 'mindless shooter'. With a bit of finetuning and some new game
elements that might have become a nice game. 

Shooting doesn't really fit in there. You need to think of a new concept.
Maybe turn it into a flat version of Tempest and use the dotted background
for the spike aliens. Or a combination of shooting and collecting, as Greg 
has suggested.


Ciao, Eckhard Stolberg


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