Subject: [stella] Game update: PCMSG 2.2 (binary)|
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Fri, 25 Jul 1997 16:40:19 +0100
Here's the weekly update... :-) - lots of non-kernel code changed, especially to introduce 16-bit enemies coordinates for slow and smooth movement, and to save some RAM that is becoming scarce... - multiple-copies enemies! This means that there can be up to 27 of them on the screen at once (thought there's still some little bug around, look carefully...) - fire button - some bugs fixed, others not :-) - gameplay is still far from clear. It might become a "collecting+shooting" type of game, or maybe a "defending+shooting", or "shoot them before they build something"... who knows. Your advices are always welcome. - there's this stupid bug lurking somewhere...: suddenly, playfield and player1 go black&white together. I hate it! Ciao, P.
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