[stella] Game update: PCMSG 2.2 (binary)

Subject: [stella] Game update: PCMSG 2.2 (binary)
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Fri, 25 Jul 1997 16:40:19 +0100
Here's the weekly update... :-)

- lots of non-kernel code changed, especially to introduce 16-bit enemies
coordinates for slow and smooth movement, and to save some RAM that is
becoming scarce...

- multiple-copies enemies! This means that there can be up to 27 of them on
the screen at once (thought there's still some little bug around, look

- fire button

- some bugs fixed, others not :-)

- gameplay is still far from clear. It might become a "collecting+shooting"
type of game, or maybe a "defending+shooting", or "shoot them before they
build something"... who knows. Your advices are always welcome.

- there's this stupid bug lurking somewhere...: suddenly, playfield and
player1 go black&white together. I hate it!


Attachment: %PCMSG22.BIN
Description: application/applefile

Attachment: PCMSG22.BIN
Description: Binary data

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