Re: [stella] Game update: PCMSG 2.2 (binary)

Subject: Re: [stella] Game update: PCMSG 2.2 (binary)
From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg)
Date: Sun, 27 Jul 1997 13:24:02 +0200
>- multiple-copies enemies! This means that there can be up to 27 of them on
>the screen at once (thought there's still some little bug around, look
>carefully...)

There are too many enemies on the screen already IMHO. With just two shots
at a time it is impossible to kill them all, when they are replaced
immediately. You should have them attack in waves or make new ones appear
on a random line after some time and not automatically when they have been shot.

But you could use the multiple copies function for enemies that jump between
the rows.

>- there's this stupid bug lurking somewhere...: suddenly, playfield and
>player1 go black&white together. I hate it!

At least that doesn't happen on PAL - it's b&w all the time. :-)


Ciao, Eckhard Stolberg


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