Subject: Re: [stella] RPG kernel, currently From: Chris Pepin <cpepin1@xxxxxxxx> Date: Sat, 16 Aug 1997 19:46:51 -0400 (EDT) |
>I added the player and his movement.. also, I changed the landscape so it >looks more like a real game and less like a mess :) I didn't do >collision-checking or bounds-checking yet, so you can move through trees >and off the screen. The player gets a little screwed up when he moves to >the left side of the screen.. this is cause my kernel isn't updating GRP0 >and COLUP0 in time. Other than that, the main landscape kernel is pretty >much done. Looks pretty good. But I couldn't get the player to move around. Maybe I was just doing something wrong. I tried the controller in both borts. I tried hitting the select and reset switches. I even flipped the difficulty switches back and forth. I was trying it on my NTSC 7800, but I don't think that should make any difference in this case. Chris Pepin cpepin1@xxxxxxxx ************************************************************ Atari 2600 Fun Facts & Info Guide / Maniac Mansion (NES) FAQ Tom Swift Books / http://www.grfn.org/~cpepin1/index.html ************************************************************ -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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