[stella] Horizontal Positioning and Movement

Subject: [stella] Horizontal Positioning and Movement
From: crackers@xxxxxxxx
Date: Tue, 2 Sep 1997 13:26:26 -0400 (EDT)
Could someone please give me some assistance with horizontal moveable
object positioning and horizontal movement.

I could really use a simple example of how it's done. Or at least a plain
english explanation of the process. I can't make heads or tails out of what
the Stella Programmer's guide is telling me and my experiments in such
matters are not meeting with great success.

Damn it! Why couldn't they handle horizontal movement the same way the
C-64 did. You divide the screen into 256 horizontal locations, you stick
a number between 0 and 255 into the sprite's X register and that's where
it ends up on the screen. Arrrrgggg!!!! Would that have been too much to
ask for?

Perhaps I'm just not grasping the subject the way I should be, but it seems
to me that horizontal positioning and movement on the 2600 shouldn't be
as complicated as I'm finding it.

                    (Pulling out my hair from hell!!!!!)


Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\
*NEW CrAB URL* http://www.hwcn.org/~ad329/crab.html ***| \^^/
Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/=

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