Subject: Re: [stella] Horizontal Positioning and Movement From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Tue, 2 Sep 1997 21:20:31 +0100 |
At 13:26 -0400 2-09-1997, crackers@xxxxxxxx wrote: >Damn it! Why couldn't they handle horizontal movement the same way the >C-64 did. You divide the screen into 256 horizontal locations, you stick >a number between 0 and 255 into the sprite's X register and that's where >it ends up on the screen. Arrrrgggg!!!! Would that have been too much to >ask for? :-)) I understand your feelings, but If most of the 2600 worked that way, I wouldn't be here... I mean, from a programmer's point of view, who cares of hacking with an old system if it's a trivial task... P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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