Re: [stella] Horizontal Positioning and Movement

Subject: Re: [stella] Horizontal Positioning and Movement
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Tue, 2 Sep 1997 21:20:31 +0100
At 13:26 -0400 2-09-1997, crackers@xxxxxxxx wrote:

>Damn it! Why couldn't they handle horizontal movement the same way the
>C-64 did. You divide the screen into 256 horizontal locations, you stick
>a number between 0 and 255 into the sprite's X register and that's where
>it ends up on the screen. Arrrrgggg!!!! Would that have been too much to
>ask for?

:-))  I understand your feelings, but If most of the 2600 worked that way,
I wouldn't be here...
I mean, from a programmer's point of view, who cares of hacking with an old
system if it's a trivial task...


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