[stella] your opinion (fwd)

Subject: [stella] your opinion (fwd)
From: Glenn Saunders <krishna@xxxxxxxxxxxx>
Date: Sat, 6 Sep 1997 14:46:14 -0700 (PDT)
I think this is best shared with the list...

---------- Forwarded message ----------
Date: Sat, 6 Sep 1997 22:52:05 +0200
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
To: krishna@xxxxxxxxxxxx
Subject: your opinion

 when the game will be released, I would like to present it not only like
something by me, but also as the result of the efforts of a group of
people... that is in fact true, without the list I wouldn't have written
the game.

I think that it would be a good think if the new 2600 projects would be
kept together, under a common "name"... think to what the Blue Sky Rangers
are doing for the Inty; people can really think that there's someone trying
to keep the system alive. Much better than a game here and another there...

So, maybe you could write something... well, I don't know, let me know if
you've any idea.


I like the idea, but unfortunately there isn't enough programming activity
to support this notion.  I wouldn't feel right about such a movement
unless there was a steadier stream of software on the horizon--i.e. more
of a "movement".  Right now there seems to be only two major titles in
active development. 

Perhaps it's time to do another poll to see where people stand...

Things could change.

Of course, the ultimate would be a compilation CD, but like I said, there
aren't enough titles to justify it.  The commercial CD effort is
officially dead and there is still a small demand for the hobby CD so I
would be willing to do another pressing, fix errors, add in the PAL
Survival Island, the emulators (if completed), new versions of Makewav,
and then pad it out with the new games.

I won't repress the hobby CD verbatim.  It's too much work with not enough
rewards, but with enough new stuff to present, it would be worth it, if
only to make up for the commercial CD being dead.

It's something I'd like to do and I hope that by the end of the year there
will be enough games in progress to seriously consider it, maybe for a
Summer 1998 release.  I might also have room to slap on .AVI clips from
the documentary. 

It just seems as though people would rather manufacture and distribute
their games individually as opposed to having a single "publisher" handle
it, but if the impression we want to give is that there is a formal
company out there developing 2600 wares, it has to be centralized and
there needs to be a steadier stream of product.  I don't think I could
possibly expect this to happen unless people were getting paid for their

P.S. I also wanted people to know that if you complete your games by the
end of the year I will make sure they get a little coverage in my
documentary.  This may provide you with an added incentive beyond the
contest because I am still optimistic that this video will make it to PBS
or cable television, to be seen by MILLIONS.

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