Subject: Re: [stella] video memory From: "Mike St. Clair" <mstclair@xxxxxxxxx> Date: Fri, 12 Sep 1997 02:04:22 -0400 (EDT) |
On Thu, 11 Sep 1997, Glenn Saunders wrote: > > > > On Thu, 11 Sep 1997, Dan Boris wrote: > I think the fact that the 2600 does not have video memory is what makes it > so flexible. Look at the O2, it had 256 bytes of video memory, but it's > graphics where very inflexible. The 2600 would require far more the 256 > bytes to be able to control the entire display with is as much detail as > it can without it. > --- > > A 2600 game kernel in ROM kinda IS the video memory. It is the algorithms > and supporting data which generate the display on a scanline by scanline > basis. PMG data for animations, color data for register changes, all that > takes memory, sometimes much more than the video memory in rival 1st gen > consoles. > > Solaris, for instance, banks in and out all the time during the mainline > kernel code. Um, somebody *please* correct me if my interpretation is correct, but these comments seem to me to say that the ram+rom of a 2600 game is larger than the screen buffer/display ram of a modern console. A typical mode of a nextgen console can be 640x480x16bit. That would require 600K of display ram for non-tiled bitmapped graphics, far more than the 2600 game's code+data. ***Mike St. Clair***mstclair@xxxxxxxxx***irc:SaintMick*** -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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