Subject: [stella] Piracy From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Thu, 11 Sep 1997 22:33:58 -0700 (PDT) |
On Thu, 11 Sep 1997, Edward Federmeyer wrote: > There should be no .bins floating around of SoundX either. It is intended Well, I can't speak for SoundX, but I have seen POLO.BIN floating around the pirate web sites. That's a game that was introduced to the classic community exclusively through the Starpath CD. > that whoever uses the CD for development purposes can use SoundX so they > can hear what the sound registers actually do. Describing the sounds on > paper just isn't the same. :-) Also, I hope people can use it as yet another > example of 2600 code. Ed, you may be interested to know that I have an EPROM of a sound utility produced in-house for Imagic. I doubt it's protected under any copyright as it is a tool and not even an unreleased game so I will probably go ahead and get it circulated (discretely of course). It's much more technically inclined than SoundX. I don't quite understand how to use it, but it seems to be able to generate sound algorithms/envelopes, not just pure tones. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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