[stella] Piracy

Subject: [stella] Piracy
From: Glenn Saunders <krishna@xxxxxxxxxxxx>
Date: Thu, 11 Sep 1997 22:33:58 -0700 (PDT)
On Thu, 11 Sep 1997, Edward Federmeyer wrote:
> There should be no .bins floating around of SoundX either.  It is intended

Well, I can't speak for SoundX, but I have seen POLO.BIN floating around
the pirate web sites.  That's a game that was introduced to the classic
community exclusively through the Starpath CD.

> that whoever uses the CD for development purposes can use SoundX so they
> can hear what the sound registers actually do.  Describing the sounds on
> paper just isn't the same. :-)  Also, I hope people can use it as yet another
> example of 2600 code.

Ed, you may be interested to know that I have an EPROM of a sound utility
produced in-house for Imagic.  I doubt it's protected under any copyright
as it is a tool and not even an unreleased game so I will probably go
ahead and get it circulated (discretely of course).

It's much more technically inclined than SoundX.  I don't quite understand
how to use it, but it seems to be able to generate sound
algorithms/envelopes, not just pure tones. 

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