Subject: [stella] All Supercharger experts! From: Robin Harbron <robinh@xxxxxxxxxxxxxxx> Date: Fri, 12 Sep 1997 09:30:48 -0400 |
I hope I can ask my question well enough that you folks can answer it :) I'm working on that C64->SC program, and now have it working fine with both rescue.bin and pcmsg25.bin. It adds the correct headers/checksums etc, and then plays it out the C64 into the attached SC. Both of these binaries are 4K. However, it doesn't seem to work with other sized binaries. Currently, I'm making the incorrect assumption that the start (run) address of games is $f000. Now, this is true for my two test programs, but not all software. Where is the start address located in all the different sized binaries? What are the different sizes of binaries available? 2048, 4096, 6144, 8448? Is it the last few bytes of a 4096 byte image? Should a 2048 byte .bin be turned into a 4096 byte image by sending it twice, like $f000-$f7ff and $f800-$ffff are mirrors of each other? Wow, lots of questions, hope I made myself clear. My goal in this is to be able to play all the .bins available, not just 4096 byte ones that run at $f000. -- Robin Harbron <robinh@xxxxxxxxxxxxxxx> http://www.tbaytel.net/macbeth -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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